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《Steins;Gate》 シーンカード コスト5/青 ボーナスアイコン RANK+1 [メイン/自分]《宣》捨て札にある『Steins;Gate』のキャラ4枚をデッキの下に任意の順番で移す。 その場合、コネクトゲージにあるカード1枚を裏向きにすることができる。 [メイン/自分]《宣》手札にある「Steins;Gate」1枚を捨て札にする。 その場合、デッキの上のカード2枚を表向きでコネクトゲージに移す。 これが、シュタインズ・ゲートの選択だよ。 TVアニメ版「STEINS;GATE」で登場した青色のシーンカード。 収録 TVアニメ版「STEINS;GATE」 01-090 R
https://w.atwiki.jp/server2003/pages/7.html
はじめに WindowsMediaPlayer11 女神転生IMAGINE等一部のゲーム ウイルスバスター2007 ESET Smart Security 4.0 NOD32 3.0(暫定) WindowsInstallerを使用したソフト Logicool setpoint antivir personal edition Google 日本語入力 iTunes9 Rosetta Stone TOTALe コメント はじめに ここではTweakNTによるXP化、exeファイルのプロパティでの互換性設定以外に細工が必要なものについて扱う予定です。 WindowsMediaPlayer11 まず、XP用をダウンロードして展開する。 展開して出てきたwmfdist11.exe,wmp11.exeをXP互換モードで実行する。 Windows Server 2003の場合、Microsoft Updateによる自動更新をしてくれないので、 自分でパッチをダウンロードして適用した方が良い。 (2009/4/28現在、kb929399/kb936782/kb939683/kb941776/kb954154/kb959772/kb952069あたり) Windows Server 2008の場合、サーバーマネージャ- 機能の追加- デスクトップ エクスペリエンス の中に入ってた 女神転生IMAGINE等一部のゲーム 女神転生IMAGINE等をインストールしようとしたら出てくる、 hogehoge was rejected by digital signature policy. とインストール時に発生するエラーの回避法。 ローカル セキュリティ設定 ダイアログボックスを開きます。[スタート] [コントロールパネル] [管理ツール] [ローカル セキュリティ ポリシー] [ソフトウェア制限のポリシー] をクリックし、ポリシーが定義されていないことを確認します。 [ソフトウェア制限のポリシー]上で右クリックし、[新しいポリシーの作成] を選択します。 [強制] をダブルクリックし、強制のプロパティを開きます。 [ソフトウェアの制限のポリシーの適用] は、ディフォルト設定 [DLL などのライブラリを除くソフトウェアのファイルすべて] を維持します。 [ソフトウェアの制限のポリシーの適用ユーザ] は、[ローカル管理者を除くすべてのユーザ] を選択します。 ローカルセキュリティ設定を終了します。 もし、上記設定後もインストール時に同一エラーが発生する場合は、 上記変更を有効にするため一旦 ログアウトして、再度ログイン後、インストールを実行してください。 ウイルスバスター2007 ウイルスバスター2007 トレンド フレックス セキュリティ 90日期間限定版 (vb27f1530evs.exe) をダウンロードhttp //www.trendmicro.co.jp/vb2007/evaluate/xpsp2/index.asp http //a500.g.akamai.net/7/500/484/00001/www.trendmicro.co.jp/download/vb2007/etn/0706/vb27f1530evs.exe ダウンロードしたvb27f1530evs.exeをクリックして、ファイルの保存先を決める ファイルを保存した場所にあるSETUPフォルダをクリックする。 Orca で tmpcc.msi を開く 以下の行を Orca 削除して保存する。LaunchConditionテーブルの[FROMSETUP = 1] run the Setup Program (setup.exe)を削除 LaunchConditionテーブルの[SERVER=0 And VersionNT = 500]Your computer does not use an operating system compatible with this version of the software. Please refer to the documentation for the complete list of compatible operating systems.を削除 LaunchConditionテーブルの[SERVER=0]Your computer does not use an operating system compatible with this version of the software. Please refer to the documentation for the complete list of compatible operating systems.を削除 Saveをして閉じる 修正されたtmpcc.msiを実行してインストール ESET Smart Security 4.0 ESET Smart Security Ver4.0 体験版(ess4467trial_100120.exe?)をダウンロード そのファイルを実行後、 C \Program Files\ESET\ESSINST\ess にある ess_nt32_JPN.msi を Orca で次のように編集する。PropertyテーブルのProductType行を"ess" から "essbe" にする。 修正したess_nt32_JPN.msiを実行してインストール。 参考:http //pc12.2ch.net/test/read.cgi/win/1245235559/341 341 :332:2009/12/07(月) 14 54 46 ちなみに ESET Smart Security 4 は、 C \Program Files\ESET\ESSINST\ess にある ess_nt32_JPN.msi を Orca で次のように編集したらインストールできた。 "Property" の下にある "ProductType" の項目を "ess" から "essbe" にする。 NOD32 3.0(暫定) NOD32 Ver3.0体験版(eav_nt32_enu.msi)をダウンロード http //www.eset.com/download/download_NT.php http //download1.eset.com/eval/win/eav/eav_nt32_enu.msi Orca で eav_nt32_enu.msi を開く 以下の行を Orca 削除して保存する。InstallExecuteSequenceテーブルのInstSuppPrepareInstall行を削除 InstallUISequenceテーブルのInstSuppPrepareInstall行を削除 修正されたeav_nt32_enu.msiを実行してインストール 日本語化する方法 ESET Smart Security日本語体験版(ess3561_trial.exe)をダウンロード http //canon-sol.jp/product/ess/trial.html http //220.218.31.118/ess3561_trial.exe ess3561_trial.exeから、ess_nt32_JPN.msiを解凍 MSI2FILE を用いて、ess_nt32_JPN.msiの中身を抽出 MSI2FILE http //lets-go.hp.infoseek.co.jp/msi2file_frame.html 日本語化に必要な*Lang.dllファイル群が抽出される(抽出ファイル群No.2フォルダ内) 下記ファイルを上書き 参考:http //pc11.2ch.net/test/read.cgi/sec/1189594777/745 745 名前:名無しさん@お腹いっぱい。 投稿日:2007/11/11(日) 20 57 37 必要なのは eclsLang.dll eguiEmonLang.dll eguiLang.dll eguiScanLang.dll ekrnEpfwLang.dll ekrnMailPluginsLang.dll ekrnUpdateLang.dll eplgOutlookEmonLang.dll ShellExtLang.dll eguiAmonLang.dll eguiEpfwLang.dll eguiMailPluginsLang.dll eguiUpdateLang.dll ekrnLang.dll ekrnScanLang.dll eplgOELang.dll eplgOutlookLang.dll WindowsInstallerを使用したソフト WindowsInstallerを使用したソフトは、OrcaでWindowsInstallerデータベースを編集することでインストール可能になる場合があります。インストールしたソフトが動作するかどうかは別の問題ですので、仮想マシンで検証するなど十分注意を払ってください。 関係のありそうなプロパティ MsiNTProductType =1ならばWorkStation,それ以外ならServerファミリ。一般的には、この値が1でないことをチェックして弾くものが多い VersionNT XPならば5.1(501)、Server2003は5.2(502)、Vistaは6.0(600)。 ServicePackLevel 適用されているServicePack。WindowsServer2003 SP1ならば VersionNT=502,ServicePackLevel=1 WindowsBuild XP=2600 Server2003=3790 Vista=5600以上。この値をチェックに使っているソフトは少なそう Logicool setpoint 最新のsetpoint(4.6)ではソフトウェア自体はインストールされるが、ドライバーはインストールされない。 その為、マウスやキーボードのタブが現れず設定が出来ない。 setpoint(3.3)をダウンロードしインストーラーを実行する。ftp //ftp.logitech.com/pub/techsupport/ インストール、認識を確認したら最新版をインストールし直す。 ※最新6.0は上記の手順を踏まずに普通にインストール可能 antivir personal edition HKEY_LOCAL_MACHINE/SYSTEM/CurrentControlset/Control/ProductOptions のアクセス許可がないアカウントだとインストールできる。 Google 日本語入力 インストーラーをダウンロードして実行。 しばらくほっとくとエラーが出てくるので、それまで待つ。 C \Program Files\Google\Update\Download \{5D4FE819-0441-4152-8C69-74446323DA6C}の中にある googlejapaneseinput.msi から以下の行を Orca で削除。 LaunchConditionテーブルのMsiNTProductType行 LaunchConditionテーブルのVersionNT行 あとは編集したファイルを読み取り専用にして、 タスクマネージャーでインストーラーを強制終了。 もう一度インストーラーを起動すればOK。 参考:http //pc12.2ch.net/test/read.cgi/win/1245235559/339 339 :332:2009/12/07(月) 07 52 59 エラーが出てきたら、そのダイアログは消さずに放置。 ダウンロードされてきたファイルが、 C \Program Files\Google\Download\{○○~}にあるから、 その中にあった GoogleJapaneseInput.msi を Orca で編集。 LaunchCondition の中の MsiNTProductType の行と VersionNT の行を削除。 それから保存し、プロパティから読み取り専用にする。 それから、蹴ってきたインストーラをタスクマネージャで切り、 もう一度セットアップを起動する。あとはそんまんまで行けると思うよ。 iTunes9 iTunes9以降はOSのバージョンチェックが入る。 ORCAでバージョンチェック箇所を削除しインストール。参考:http //www.crunchgear.com/2009/09/11/help-key-install-itunes-9-on-windows-home-server/ "iPodService"サービスのサービスアカウントを"Local System"からadministratorに変える。参考:http //d.hatena.ne.jp/yaboratory/20090926/p1 Rosetta Stone TOTALe "Fatal Application Error #1141"の回避方法 音声認識に必要なプログラム(?)のインストールに失敗するため正常に起動できない。 アプリケーションディスクのsetup.exeからSpeechInstallerを取り出し、インストールすれば正常に動作する。 コメント Logicool setpointに関して。dinovo edgeの場合は上書きするとキーボードタブが消える。3.3のままでUber入れるのがオススメ。 -- xx (2008-09-16 22 16 26) antivir personal edition 10からレジストリのアクセス権設定してもサーバーなのでインストール出来ないと出る。 -- 名無しさん (2010-04-15 22 54 09) Google日本語入力ふつうにインストール可能でした。 -- 名無しさん (2010-04-16 04 14 34) antivir personal edition 10からレジストリのアクセス権設定してもサーバーなのでインストール出来ないと出る。9をインストールした状態からupdateするとインストール出来る。 -- aaa (2010-09-14 17 39 21) NOD32アンチウイルス V4 インストール方法 -- セットアップからeav_nt64_JPN.msiを抽出してOrcaでPropertyテーブルのProducttype行を参照。Valueの"eav"を"eavbe"に編集して保存してインストーラ実行。 -- 名無し (2012-07-12 02 02 50) ↑はWin2008R2で可能だった罠。 -- 名無し (2012-07-12 02 03 34) Windows Server 2012 R2、HD5670にてHKLM\SYSTEM\ControlSet001\Control\Video\{GUID}000のAcceleration.Levelを4から0にしたところCatalyst Control Center -- 名無しさん (2014-04-30 23 43 42) ↑続き がエラーを出さずに動作するようになりました -- 名無しさん (2014-04-30 23 45 08) 名前 コメント
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How To Train Your Dragon(ヒックとドラゴン) 項目数:47 総ポイント:1000 難易度:★★☆☆☆(ただし超面倒) 全てオフラインで取得可能。 First Step Win a fight in either Story mode or 1 Player Arcade mode.ドラゴン戦で初勝利 5 Glory to Hiccup Finish the Story mode with Hiccup.Hiccupでクリア 15 Glory to Astrid Finish the Story mode with Astrid.Astridでクリア 15 Great Speaker Talk to every person on the island in Story mode.島内の全ての人に話しかけた 15 In Feathers Catch 200 chickens.ニワトリを200羽捕まえる 15 More Wild Meat Catch 200 sheep or boars.ヒツジあるいはイノシシを200頭捕まえる 15 New Champion Win against the leader of the first Tournament.第1トーナメントで優勝 10 Courageous Win against the leader of the second Tournament.第2トーナメントで優勝 10 Daring Win against the leader of the third Tournament.第3トーナメントで優勝 10 Fearless Win against the leader of the fourth Tournament.第4トーナメントで優勝 10 Unstoppable Win the first Tournament without being defeated.第1トーナメントを一度も負けずに突破 15 In Great Shape Win the second Tournament without taking care of your dragons during it.第2トーナメントをドラゴンの世話を一度もしないで突破 15 Valiant Win the third Tournament always fighting the lowest rated opponent.第3トーナメントを最低位の相手のみと戦って突破 15 Brave Win the fourth Tournament always fighting the highest rated opponent.第4トーナメントを最高位の相手のみと戦って突破 15 Invulnerable Win the final Championship with none of your dragons being KO.最終試合を一度もKOされずに突破 90 Weapon Master Make a dragon finish all trainings.1頭のドラゴンのトレーニングを完了する 15 Duelist Win a wild fight.野良試合で初勝利 15 Legendary Fighter Win all wild fights.野良試合を全て勝利 30 Shopping Master Spend 10,000 gold at the shop.お店で10000ゴールド使用する 30 Cooking Master Buy all recipes from the shop.店で売られている全てのレシピを買う 15 Rich Harvest Gather 1,000 common ingredients.通常素材を1000個集める 15 Enlightened Gather 100 rare ingredients.レア素材を100個集める 15 Dragon Doctor Have 4 dragons in a great shape in Story mode.4頭全てのドラゴンを完璧な健康状態にする 15 Final Evolution Have a level 25 dragon.ドラゴン1頭がレベル25達成 30 All Stars Have 4 level 25 dragons.ドラゴン4頭がレベル25達成 90 Belong to the Legend Unlock all legendary dragons.Legendary dragonを全て解除 30 Perfectionist Have a dragon with 20 points in a characteristic in Story mode.20ポイント以上のドラゴンを所持 15 Ultimate Customization Unlock all customizations of a dragon family.ドラゴンのカスタマイズ要素を全て解除 15 Perfect Win 50 fights without being injured in 1 Player Arcade mode.アーケードモードで50回パーフェクト勝ち 15 Conqueror Win 100 fights in either 1 Player or 2 Players Arcade mode.アーケードモードで100回勝利 15 Commander Win 10 fights in a row in 1 Player Arcade mode on Hard difficulty.アーケードのハード難度で10連勝 30 All for One Win a fight with each default and Legendary dragons in 1 Player Arcade mode.アーケードモードでデフォルトおよびLegendaryの全てのドラゴンで勝利 15 They Are Alive! Win 20 fights in 1 Player Arcade mode with a team of dragons created with the Dragon Editor.エディットしたドラゴンのチームで20勝 15 Exceptional Tamer Win 20 fights in 1 Player Arcade mode with a team of custom dragons from the Story mode.ストーリーモードからのドラゴンチームで20勝 30 Game Over! Win all the medals for all difficulty levels in each challenge.全てのチャレンジの全難度で全てのメダルを獲得 30 Young Competitor Earn a gold medal in any challenge on Novice difficulty.Novice難度のチャレンジで金メダル獲得 5 Outstanding Competitor Earn a gold medal in any challenge on Normal difficulty.Normal難度のチャレンジで金メダル獲得 10 Extreme Competitor Earn a gold medal in any challenge on Expert difficulty.Expert難度のチャレンジで金メダル獲得 15 To Hit the Bull s Eyes Clear 5 checkpoint rings in a row in the Looping Race challenge on Expert difficulty.ExpertのLooping Raceチャレンジでチェックポイントを5つ連続で成功する 30 What an Artist! Sculpt 10 ice blocks in a row in the Ice Sculpting challenge on Expert difficulty.ExpertのIce Sculptingチャレンジで10回連続成功 30 Shepherd Dragon Bring back 5 brown sheep in a row in the Flying Shepherd challenge on Expert difficulty.ExpertのFlying Shepherdチャレンジで、茶色のヒツジを5頭連続捕獲する 30 Brainy Perform 6 sequences in a row in the Memory Torch challenge on Expert difficulty.ExpertのMemory Torchチャレンジで6回連続成功 30 Precise Recreate 3 dragons in a row without mistakes in the Puzzle Dragon challenge on Expert difficulty.ExpertのPuzzle Dragonチャレンジで3回連続ノーミスで成功 30 Success Earn a gold medal in each challenge.全てのチャレンジで金メダル獲得 15 Viking Gold Have 10,000 gold in Story mode.ストーリーモードで10000ゴールド貯める 30 Viking Inhabitant Play more than 20 hours in Story or Arcade mode (primary profile only).20時間以上プレイする(メインプロフィールのみ) 30 Ally or Enemy? Import at least one dragon in Arcade mode.アーケードでドラゴンをインポートする 10 実績もゲーム自体も単純作業の塊なので、激しく根気のある人以外にはオススメできない。映画ゲームの中でも特につまらないので、この世界を楽しみたい人は素直に映画見れ(映画は非常に好評)。 通しプレイで逃す可能性があるのは、「第○トーナメントで特定条件を満たす」系の5つ。 ストーリー終盤やアーケードの高難度は敵が強いが、Deadly Nadder(攻撃力が最大のドラゴン)を使用した場合にYボタンで出る最初の攻撃が非常に強いので、こいつを育てておいて、コンボにならないようにYボタンだけで戦うと「負けるな」「ダメージ喰らうな」系の実績も比較的簡単。急降下攻撃のために画面外に飛び上がってるのに被ダメージ判定が地上に残ってて余裕で打ち落とされるなど、格闘ゲームとしては完全に破綻しているので、まともに戦うのは時間の無駄。 ストーリーモード実績で恐らく一番効率がいいのは、まだ目新しさのある初回プレイ時に気に入った方の主人公を選んで全ドラゴンを育てきるプレイをし、2周目はDeadly Nadderだけを集中強化してさっさとクリアする方法。最終トーナメント無敗実績は2周目で狙えばいい(負けない限り2匹目以降の出番はない=1匹目以外は弱くても問題ない)。 ニワトリは村の広場に、イノシシはWild Areaにうじゃうじゃいるので、頑張って200匹バラしましょう。ヒツジは少ない上に逃げるので集めづらい。ちなみに、More Wild Meatのカウントはヒツジとイノシシの合計。 Viking Gold:入手の累計ではなく、手持ちが10000超えないとダメ。 Ally or Enemy?:アーケードのメニューで自分のプレイデータをエクスポートして、それをインポートすれば解除。インポートはエディット画面でできたはず。 What an Artist!:チャレンジ系実績では段違いに難しいので、覚悟してかかる必要あり。場合によってはかなりの連射をしないと届かないので、連射しやすい体勢でパッドを持つこと。 Commander:エディットで能力値を一切振らない最弱ドラゴンを作成し、そいつを強いやつでボコれば余裕。 ※一部で海外フォーラム情報を記載しているので、もし間違いがあったら訂正よろしく。
https://w.atwiki.jp/i_ro/pages/349.html
Butcher [0] Quest Butcher [1] Quest Destroyer [0] Quest Destroyer [1] Quest Drifter [1] Quest Garrison [1] Quest Garrison [2] Quest Inferno [1] Quest Butcher [0] Quest 必要条件 Base Lv 68 Job Lv 無し 職業 Gunslinger アイテム Orc Claw 1000個, Skel-Bone 1000個 Zeny 100,000 Zeny 報酬 アイテム Butcher [0] 1. Einbroch (einbroch 136,199) の Gunslinger Guild に入り、入り口近くにいる En. Aey (que_ng 149,178 : Researcher と いう NPC)(*1)と話す 選択肢で Butcher を指定すると、彼女はプレイヤーキャラの強さを見るテストだと言って Orc Claw と Skel-Bone を 各1000個ずつ要求してくる 必要アイテムを渡した上で制作料を払うと Butcher [0] が手に入る 警告 これを達成した流れで更に Butcher [1] を作りたいなら、この NPC とは再び話さない事彼女との会話で他の武器を選んでしまった場合、その武器を完成させるまで手持ちの Butcher [0] を Butcher [1] に替えられなくなるからだ Butcher [1] Quest 必要条件 Base Lv 68 Job Lv 無し 職業 Gunslinger アイテム Butcher [0] 1個, Coal 20個, Oridecon 1個, Steel 10個, Elunium 2個, 次の内どれか1種類を30個 Blind Sphere , Flare Sphere , Freezing Sphere , Lightning Sphere , Poison Sphere 報酬 アイテム Butcher [1] 1. Speak to Uncle Harrison in Lighthalzen (205,284). He ll notice the player s Butcher and ask to try it out. Give it to him. 2. Speak to him again to find out that he ultimately broke it. However, he is willing to repair it with 20 Coal , 1 Oridecon , 10 Steel , 2 Elunium , and a special trigger that only Dr. Selena can make, and loans the player his Crimson Bolt . 3. Go to the Gunslinger Guild in Einbroch (136, 199) and talk to Researcher En. Aey at the entrance (149, 178). She ll hear the story and will ask for some help in her research on elemental spheres in order to give her the time locate a trigger for the player. 4. Bring her any 30 of any one kind of elemental spheres ( Blind Sphere , Flare Sphere , Freezing Sphere , Lightning Sphere , or Poison Sphere ) and she ll thank the player for their help, giving them a trigger that she found in Selena s office. 5. Return to Lighthalzen and speak to Uncle Harrison again with the necessary materials and he ll take back his Crimson Bolt as well as fix the Butcher, returning it to you with an extra slot. Destroyer [0] Quest 必要条件 Base Lv 無し Job Lv 無し 職業 Gunslinger アイテム Rusty Screw 70個, Used Iron Plate 50個, Oridecon 5個 Zeny 100,000 Zeny 報酬 アイテム Destroyer [0] 1. Einbroch (einbroch 136,199) の建物内にいる Vanessa (que_ng 185,180)(*2)と話して必要アイテムを渡す Destroyer [1] Quest Drifter [1] Quest 必要条件 Base Lv 56 Job Lv 無し 職業 Gunslinger アイテム Coal 70個, Steel 70個, Oridecon 3個, Rusty Screw 50個, Elunium 5個 Zeny 50,000 Zeny 報酬 アイテム Drifter [1] 1. Einbroch (einbroch 136,199) の建物内にいる En. Aey (que_ng 149,178 : Researcher という NPC) と話して必要アイテムを渡す Garrison [1] Quest 必要条件 Base Lv 無し Job Lv 無し 職業 Gunslinger アイテム Coal 50個, Steel 50個, Oridecon 1個, Rusty Screw 20個, Elunium 3個 Zeny 30,000 Zeny 報酬 アイテム Garrison [1] 1. Einbroch (einbroch 136,199) の建物内にある Gunslinger Guild に入って裏手に回り、Garrison (182, 85)(*3)と話して 必要アイテムを渡す Garrison [2] Quest 必要条件 Base Lv 55 Job Lv 無し 職業 Gunslinger アイテム Coal 30個, Steel 10個, Rusty Screw 10個, Emveretarcon 10個, Elunium 1個 Zeny 無し クエストを受ける際の前提 アイテム欄に Garrison [1] を所持している事 報酬 アイテム Garrison [2] 1. Enter the Gunslinger Guild in Einbroch (136, 199) and go to the back to talk to Garrison (182, 85). Garrison may ask for the character to be higher than level 55, which is the required level for a gunslinger to equip a Garrison. He ll ask you to assist him in repairing some Six Shooters one of his customer s is requesting to have repaired, and then he ll request the 30 Coal, 10 Steel, 10 Rusty Screw, 10 Emveretarcon , 1 Elunium. 2. Give him the required items. He ll then ask you to deliver the repaired Six Shooters to Raabe (322, 246) in the Lighthalzen Slums. Raabe will attempt to kill you, thinking you re Garrison. 3. Return to Garrison and he ll upgrade one Garrison that is in the player s inventory. He ll choose one at random so, be sure to not have a carded or upgraded Garrison in your inventory. After the first upgraded Garrison [1] is made, the slotting ability will be available when speaking with Garrison. The items consumed will be required for each slot upgrade request. Inferno [1] Quest 必要条件 Base Lv 無し Job Lv 無し 職業 Gunslinger アイテム Rusty Screw 50個, Burning Heart 100個, Used Iron Plate 100個, Oridecon 10個 Zeny 200,000 Zeny 報酬 アイテム Inferno [1] 1. Einbroch (einbroch 136,199) の建物内にいる Ingrid (que_ng 187,163)(*4)と話して必要アイテムを渡す -Gunslinger ・ Rebel× Gunslinger ・ Rebel× 1st ClassSkills Bull s Eye× ・ Chain Action× ・ Coin Fling× ・ Coin Flip× ・ Cracker× ・ Crowd Control Shot× ・ Desperado× ・ Disarm× ・ Full Blast× ・ Gatling Fever× ・ Gunslinger Mine× ・ Gunslinger s Panic× ・ Increase Accuracy× ・ Last Stand× ・ Magical Bullet× ・ Single Action× ・ Snake Eyes× ・ Spread Shot× ・ Tracking× ・ Trigger Happy Shot× ・ Triple Action× ・ Wounding Shot× 2nd ClassSkills Anti-Material Blast× ・ Binding Trap× ・ Crimson Marker× ・ Dragon Tail× ・ Eternal Chain× ・ Fallen Angel× ・ Fire Dance× ・ Fire Rain× ・ Flicker× ・ Hammer of God× ・ Heat Barrel× ・ Howling Mine× ・ Mass Spiral× ・ Platinum Altar× ・ Quick Draw Shot× ・ Rich s Coin× ・ Round Trip× ・ Shatter Storm× ・ Slug Shot× ・ Vanishing Buster× Quests Gunslinger Job Change Guide ・ Gunslinger Weapon Quests ・ Rebel Job Change Guide× Weapons× Gun× (Bullets×) Categories Gunslinger | Item Mixing | Quests
https://w.atwiki.jp/banished/pages/168.html
■ゲームの概要 Gameplay Overview・住民 Citizens・資源 Resources・建物と建設 Buildings and Construction・災害 Disasters■ナビゲーションコントロール Navigation Controls .■メインツールバー Main Toolbar・シミュレーション速度 Simulation Speed■ツールとレポート Tools and Reports・ステータスバー Status Bar・イベントログ Event Log・エリアマップ Area Map・職業 Professions・資源の上限 Resource Limits・優先ツール Priority Tool・通勤経路ツール Path Tool・カメラの位置 Camera Locations・町の統計 Town Statistics・ヘルプ Help■生活の場と住宅 Home and Housing .・木造の家 Wooden Houses・石造りの家 Stone Houses・下宿 Boarding houses ■道路と橋 Roads and Bridges・未舗装の道 Dirt Roads・石畳の道 Stone Roads・橋 Bridges・トンネル Tunnels■保管、市場と交易 Storage, Markets & Trade・納屋 Strage barns・資材置場 Stock Piles・市場 Markets・交易所 Trading Posts■町のサービス Town Service・井戸 Wells・学校 Schools・病院 Hospitals・タウンホール(役場) Town Halls・チャペル(教会) Chapels・共同墓地 Cemeteries■食糧の生産 Food Production・畑 Crop Fields・果樹園 Orchards・放牧地 Pastures・釣り小屋 Fishing Docks・狩猟小屋 Hunting Cabin・採集小屋 Gatherers Huts ■資源生産 Resource Production .・薪割り Woodcutters・林業 Foresters・薬師 Herbalists・鍛冶屋 Blacksmiths・仕立屋 Tailors・酒場 Taverns・鉱業 Mines・採石場 Quarries■破壊と除去ツール Removing Structure・建物を破壊する Removing Structure・資源の除去(収集) Removing Resources・伐採 Harvesting Trees・石の収集 Collecting Stone・鉄の収集 Collecting Iron・道路を削除する Removing Roads・除去のキャンセル Canceling Removal■クレジット Credits トレーディング・ポスト(交易所) Trading Posts 交易所は、町で生産される資源と引きかえに、町が必要とする物資を購入するために使用します。 交易所は、河または湖の上に建設しなければなりません。 旅商人は船でやって来るので、町中を流れる大きな川に繋がっていない湖上に建設した交易所には、旅商人は来ることができません。 交易所は、必要な作物の種子、果樹園の種子、および家畜を得る唯一の手段です。 交易所を建設後にクリックすると、建物の在庫が表示されます。 トレーディング・ポスト(交易所) Trading Posts保管庫 Inventory 取引 Trade 自動取引 Auto Purchase 特別注文 Custom Order 保管庫 Inventory 交易を行う前に、まず最初に、保管所に物資を備蓄する必要があります。 保管庫内の一部の項目に希望数を設定すると、交易商は、資材置場と納屋から交易所の保管庫に物資の移動を始めます。 保管庫内の希望数より実際の在庫が少ない場合に限って、交易商らは町から物資を取り除いて運び込みます。 実際の在庫数が、保管庫内に備蓄希望数より多い場合には、交易商らは保管庫内から物資を運び出して、町の保管場所に移動させます。 ワークボタンをクリックすると、交易所の作業の有効・無効を切り換えます。無効であるとき、交易商は物資を移動させません。 取引 Trade 十分な在庫が交易所に備蓄されているときに旅商人が到着したら、取引ボタンを押して、旅商人と取引をすることができます。 左側には、旅商人が販売用に持ってきた商品が表示されます。 右側には、交易所に保存された在庫が表示されます。 取引をするためには、左側の購入したいアイテム数を決定し、そして、販売用商品の総値と、在庫物資の総値が一致するか、超えるまで、右側の物資を選んで取引数を操作してください。 トレードボタンをクリックすると、取引が完了します。 ディスミスボタンをクリックすると、取引をせずに旅商人を見送ります。 自動取引 Auto Purchase 自分自身が常に同じものを購入していることに気づいた場合は、自動購入を設定することができます。 交易所で働く交易商は、あなたのために取引を行います。 Purchaseボタンをクリックすると、自動購入を設定できるようになります。 自動購入しないようにするか、旅商人が到着したとき自動購入するか、旅商人が去る直前に自動購入をするか設定できます。 各資源ごとに、購入するアイテム数を設定することができます。 旅商人が到着するごとに、十分な在庫が購入コストをカバーするために交易所にある限り、交易商はあなたに代わって取引を行います。 自動購入する物資の順番を変更するには、左側の上下の矢印を使い、先頭から購入するよう設定することができます。 特別注文 Custom Order 通常、旅商人が交易所へ持ち込む商品の組み合わせはランダムです。 特定の物資の持ち込みを希望する場合は、Orderタブを使用して注文することができます。 特別注文しないようにするか、一度だけ行うか───旅商人が到着する次回に持ってきてもらうか、 あるいは旅商人が来るたびに持ってきてもらうかを設定することができます。 旅商人が販売している全種類が表示されています。 それらの1つをクリックすると、物資の特別注文して強調表示します。 旅商人の次回到着時、彼らは特別注文した物資を持ってきます。 もう一度物資名をクリックすると、注文から削除されます。 あまりにも多くの物資を注文した場合には、旅商人は、そのうちのいくつかを持ってきます。 特別注文した物資は、注文せずに商人が物資を運んできた場合に比べて割高となります。 A trading post is used buy items that the town needs, in exchange for resources produced by the town. A trading post needs to be built on a river or lake. Since all merchants arrive by boat, trading posts built on a lake without access to the main river that flows through town won t ever receive merchants. The trading post is the only way to acquire need crop seeds, orchard seeds, and livestock. Once a trading post is build, clicking on it will show the buildings inventory. Before you can make trades, first you have to stock the trading post with inventory. Setting the desired number of items for some inventory item will cause traders to start moving inventory from stock piles and storage barns into the trading post. As long as the actual inventory is less than desired the count, the traders will remove inventory from the town. If the desired count is less than the actual inventory count, the traders will remove inventory frome the trading post, and put it in the closest town atorage. You can enable and disable work at the trading post by toggling the Work button. Trader won t move inventory if work is disabled. After enough inventory has been put in the trading post and a merchant arrives, you can trade with the merchant by pressing the Trade button. On the left, the goods that the merchants has for sale are displayed. On the right, the inventory stored in the trading post is displayed. To make a trade, determine the number of items you wish to buy on the left, and select the number of items to trade on the right until the total value of what is being bought and sold matches or exceeds the total cost of the goods. Pressing the Trade button will make the trade. Pressing the Dismiss button will send the merchant away. If you find yourself always buying the same things, you can setup automatic purchases. The traders working at the trading post can make trades for you. Clicking on the Purchase button will let you setup automatic purchases. You can set the auto purchase mode to never occur, occur when a merchant arrives, or occur just before the merchant leaves. In each category on resource, you can set the number of items to purchase. When a merchant arrives, the trade workers will make trades for you as long as there is enough inventory in the trading post to cover the cost. You can set which items are bought first by using the up and down arrows on the left to change the order of the automatic purchase. Normally merchants will bring a random assortment of goods to the trading post. If you want them to bring a specific item, you can order them using the Orders tab. You can set the custom order mode to never occur, occur just once - the next time the merchant arrives, or occur every time the merchant comes. Anything the merchant sells will be listed. Clicking on one of them will highlight the item and order it. The next time the merchant arrives, they will bring your order. Clicking on the item again will remove it from your order. If you order too many items, the merchant may only bring some of them. Items purchased in a custom order will cost more than if the merchant were to bring the items without an order.
https://w.atwiki.jp/mountandblade/pages/54.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_error_string|ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!! str_noone|no one str_s0|{s0} str_blank_s1| {s1} str_reg1|{reg1} str_s50_comma_s51|{s50}, {s51} str_s50_and_s51|{s50} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|Battle won! Press tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_change_color_1|Change Color 1 str_change_color_2|Change Color 2 str_change_background|Change Background Pattern str_change_flag_type|Change Flag Type str_change_map_flag_type|Change Map Flag Type str_randomize|Randomize str_sample_banner|Sample banner str_sample_map_banner|Sample map banner str_number_of_charges|Number of charges str_change_charge_1|Change Charge 1 str_change_charge_1_color|Change Charge 1 Color str_change_charge_2|Change Charge 2 str_change_charge_2_color|Change Charge 2 Color str_change_charge_3|Change Charge 3 str_change_charge_3_color|Change Charge 3 Color str_change_charge_4|Change Charge 4 str_change_charge_4_color|Change Charge 4 Color str_change_charge_position|Change Charge Position str_choose_position|Choose position str_choose_charge|Choose a charge str_choose_background|Choose background pattern str_choose_flag_type|Choose flag type str_choose_map_flag_type|Choose map flag type str_choose_color|Choose color str_accept|Accept str_charge_no_1|Charge #1 str_charge_no_2|Charge #2 str_charge_no_3|Charge #3 str_charge_no_4|Charge #4 str_change|Change str_plus|+ str_minus|- str_color_no_1|Color #1 str_color_no_2|Color #2 str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_tutorial_1_msg_1|In this tutorial you will learn the basics of movement and combat. In Mount Blade you use the mouse to control where you are looking, and the WASD keys of your keyboard to move. Your first task in the training is to locate the yellow flag in the room and move over it. You can press the Tab key at any time to quit this tutorial or to exit any other area in the game. Go to the yellow flag now. str_tutorial_1_msg_2|Well done. Next we will cover attacking with weapons. For the purposes of this tutorial you have been equipped with bow and arrows, a sword and a shield. You can draw different weapons from your weapon slots by using the scroll wheel of your mouse. In the default configuration, scrolling up pulls out your next weapon, and scrolling down pulls out your shield. If you are already holding a shield, scrolling down will put your shield away instead. Try changing your wielded equipment with the scroll wheel now. When you are ready, go to the yellow flag to move on to your next task. str_tutorial_1_msg_3|Excellent. The next part of this tutorial covers attacking with melee weapons. You attack with your currently wielded weapon by using your left mouse button. Press and hold the button to ready an attack, then release the button to strike. If you hold down the left mouse button for a while before releasing, your attack will be more powerful. Now draw your sword and destroy the four dummies in the room. str_tutorial_1_msg_4|Nice work! You've destroyed all four dummies. You can now move on to the next room. str_tutorial_1_msg_5|As you see, there is an archery target on the far side of the room. Your next task is to use your bow to put three arrows into that target. Press and hold down the left mouse button to notch an arrow. You can then fire the arrow by releasing the left mouse button. Note the targeting reticule in the centre of your screen, which shows you the accuracy of your shot. In order to achieve optimal accuracy, let fly your arrow when the reticule is at its smallest. Try to shoot the target now. str_tutorial_1_msg_6|Well done! You've learned the basics of moving and attacking. With a little bit of practice you will soon master them. In the second tutorial you can learn more advanced combat skills and face armed opponents. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_2_msg_1|This tutorial will teach you how to defend yourself with a shield and how to battle armed opponents. For the moment you are armed with nothing but a shield. Your task is not to attack, but to successfully protect yourself from harm with your shield. There is an armed opponent waiting for you in the next room. He will try his best to knock you unconscious, while you must protect yourself with your shield by pressing and holding the right mouse button. Go into the next room now to face your opponent. Remember that you can press the Tab key at any time to quit this tutorial or to exit any other area in the game. str_tutorial_2_msg_2|Press and hold down the right mouse button to raise your shield. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_2_msg_3|Well done, you've succeeded in defending against an armed opponent. The next phase of this tutorial will pit you and your shield against a force of enemy archers. Move on to the next room when you're ready to face the archers. str_tutorial_2_msg_4|Defend yourself from arrows by raising your shield with the right mouse button. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_2_msg_5|Excellent, you've put up a succesful defence against archers. There is a reward waiting for you in the next room. str_tutorial_2_msg_6|In the default configuration, the F key on your keyboard is used for non-violent interaction with objects and humans in the gameworld. To pick up the sword on the altar, look at it and press F when you see the word 'Equip'. str_tutorial_2_msg_7|A fine weapon! Now you can use it to deliver a bit of payback. Go back through the door and dispose of the archers you faced earlier. str_tutorial_2_msg_8|Very good. Your last task before finishing this tutorial is to face the swordsman. Go through the door now and show him your steel! str_tutorial_2_msg_9|Congratulations! You have now learned how to defend yourself with a shield and even had your first taste of combat with armed opponents. Give it a bit more practice and you'll soon be a renowned swordsman. The next tutorial covers directional defence, which is one of the most important elements of Mount Blade combat. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_3_msg_1|This tutorial is intended to give you an overview of parrying and defence without a shield. Parrying attacks with your weapon is a little bit more difficult than blocking them with a shield. When you are defending with a weapon, you are only protected from one direction, the direction in which your weapon is set. If you are blocking upwards, you will parry any overhead swings coming against you, but you will not stop thrusts or attacks to your sides. Either of these attacks would still be able to hit you. That's why, in order to survive without a shield, you must learn directional defence. Go pick up up the quarterstaff now to begin practice. str_tutorial_3_msg_2|By default, the direction in which you defend (by clicking and holding your right mouse button) is determined by the attack direction of your closest opponent. For example, if your opponent is readying a thrust attack, pressing and holding the right mouse button will parry thrust attacks, but not side or overhead attacks. You must watch your opponent carefully and only initiate your parry AFTER the enemy starts to attack. If you start BEFORE he readies an attack, you may parry the wrong way altogether! Now it's time for you to move on to the next room, where you'll have to defend yourself against an armed opponent. Your task is to defend yourself successfully for thirty seconds with no equipment other than a simple quarterstaff. Your quarterstaff's attacks are disabled for this tutorial, so don't worry about attacking and focus on your defence instead. Move on to the next room when you are ready to initiate the fight. str_tutorial_3_msg_3|Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_3_msg_4|Well done, you've succeeded this trial! Now you will be pitted against a more challenging opponent that will make things more difficult for you. Move on to the next room when you're ready to face him. str_tutorial_3_msg_5|Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack. Try to remain standing for thirty seconds. You have {reg3} seconds to go. str_tutorial_3_msg_6|Congratulations, you still stand despite the enemy's best efforts. The time has now come to attack as well as defend. Approach the door and press the F key when you see the word 'Go'. str_tutorial_3_2_msg_1|Your staff's attacks have been enabled again. Your first opponent is waiting in the next room. Defeat him by a combination of attack and defence. str_tutorial_3_2_msg_2|Defeat your opponent with your quarterstaff. str_tutorial_3_2_msg_3|Excellent. Now the only thing standing in your way is one last opponent. He is in the next room. Move in and knock him down. str_tutorial_3_2_msg_4|Defeat your opponent with your quarterstaff. str_tutorial_3_2_msg_5|Well done! In this tutorial you have learned how to fight ably without a shield. Train hard and train well, and no one shall be able to lay a stroke on you. In the next tutorial you may learn horseback riding and cavalry combat. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_4_msg_1|Welcome to the fourth tutorial. In this sequence you'll learn about riding a horse and how to perform various martial exercises on horseback. We'll start by getting you mounted up. Approach the horse, and press the 'F' key when you see the word 'Mount'. str_tutorial_4_msg_2|While on horseback, the WASD keys control your horse's movement, not your own. Ride your horse and try to follow the yellow flag around the course. When you reach the flag, it will move to the next waypoint on the course until you reach the finish. str_tutorial_4_msg_3|Very good. Next we'll cover attacking enemies from horseback. Approach the yellow flag now. str_tutorial_4_msg_4|Draw your sword (using the mouse wheel) and destroy the four targets. Try hitting the dummies as you pass them at full gallop -- this provides an extra challenge, but the additional speed added to your blow will allow you to do more damage. The easiest way of doing this is by pressing and holding the left mouse button until the right moment, releasing it just before you pass the target. str_tutorial_4_msg_5|Excellent work. Now let us try some target shooting from horseback. Go near the yellow flag now. str_tutorial_4_msg_6|Locate the archery target beside the riding course and shoot it three times with your bow. Although you are not required to ride while shooting, it's recommended that you try to hit the target at various speeds and angles to get a feel for how your horse's speed and course affects your aim. str_tutorial_4_msg_7|Congratulations, you have finished this tutorial. You can press the Tab key at any time to return to the tutorial menu. str_tutorial_5_msg_1|TODO Follow order to the flag str_tutorial_5_msg_2|TODO Move to the flag, keep your units at this position str_tutorial_5_msg_3|TODO Move to the flag to get the archers str_tutorial_5_msg_4|TODO Move archers to flag1, infantry to flag2 str_tutorial_5_msg_5|TODO Enemy is charging. Fight! str_tutorial_5_msg_6|TODO End of battle. str_trainer_help_1|This is a training ground where you can learn the basics of the game. Use A, S, D, W keys to move and the mouse to look around. str_trainer_help_2|To speak with the trainer, go near him, look at him and press the 'F' key when you see the word 'Talk' under his name. When you wish to leave this or any other area or retreat from a battle, you can press the TAB key. str_custom_battle_1|Lord Haringoth of Swadia is travelling with his household knights when he spots a group of raiders preparing to attack a small hamlet. Shouting out his warcry, he spurs his horse forward, and leads his loyal men to a fierce battle. str_custom_battle_2|Lord Mleza is leading a patrol of horsemen and archers in search of a group of bandits who plundered a caravan and ran away to the hills. Unfortunately the bandits have recently met two other large groups who want a share of their booty, and spotting the new threat, they decide to combine their forces. str_custom_battle_3|Lady Brina is leading the defense of her castle against a Swadian army. Now, as the besiegers prepare for a final assault on the walls, she must make sure the attack does not succeed. str_custom_battle_4|When the scouts inform Lord Grainwad of the presence of an enemy war band, he decides to act quickly and use the element of surprise against superior numbers. str_custom_battle_5|Lord Haeda has brought his fierce huscarls into the south with the promise of plunder. If he can make this castle fall to him today, he will settle in these lands and become the ruler of this valley. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 denar str_reg1_denars|{reg1} denars str_january_reg1_reg2|January {reg1}, {reg2} str_february_reg1_reg2|February {reg1}, {reg2} str_march_reg1_reg2|March {reg1}, {reg2} str_april_reg1_reg2|April {reg1}, {reg2} str_may_reg1_reg2|May {reg1}, {reg2} str_june_reg1_reg2|June {reg1}, {reg2} str_july_reg1_reg2|July {reg1}, {reg2} str_august_reg1_reg2|August {reg1}, {reg2} str_september_reg1_reg2|September {reg1}, {reg2} str_october_reg1_reg2|October {reg1}, {reg2} str_november_reg1_reg2|November {reg1}, {reg2} str_december_reg1_reg2|December {reg1}, {reg2} str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gains {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a nobleman of {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50| Hostile str_relation_mnus_40| Angry str_relation_mnus_30| Resentful str_relation_mnus_20| Grumbling str_relation_mnus_10| Suspicious str_relation_plus_0| Indifferent str_relation_plus_10| Cooperative str_relation_plus_20| Welcoming str_relation_plus_30| Favorable str_relation_plus_40| Supportive str_relation_plus_50| Friendly str_relation_plus_60| Gracious str_relation_plus_70| Fond str_relation_plus_80| Loyal str_relation_plus_90| Devoted str_relation_mnus_100_ns|{s60} is vengeful towards you. str_relation_mnus_90_ns|{s60} is vengeful towards you. str_relation_mnus_80_ns|{s60} is vengeful towards you. str_relation_mnus_70_ns|{s60} is hateful towards you. str_relation_mnus_60_ns|{s60} is hateful towards you. str_relation_mnus_50_ns|{s60} is hostile towards you. str_relation_mnus_40_ns|{s60} is angry towards you. str_relation_mnus_30_ns|{s60} is resentful against you. str_relation_mnus_20_ns|{s60} is grumbling against you. str_relation_mnus_10_ns|{s60} is suspicious towards you. str_relation_plus_0_ns|{s60} is indifferent against you. str_relation_plus_10_ns|{s60} is cooperative towards you. str_relation_plus_20_ns|{s60} is welcoming towards you. str_relation_plus_30_ns|{s60} is favorable to you. str_relation_plus_40_ns|{s60} is supportive to you. str_relation_plus_50_ns|{s60} is friendly to you. str_relation_plus_60_ns|{s60} is gracious to you. str_relation_plus_70_ns|{s60} is fond of you. str_relation_plus_80_ns|{s60} is loyal to you. str_relation_plus_90_ns|{s60} is devoted to you. str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rallys str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The armoire dances at midnight... str_secret_sign_2|I am selling these fine Khergit tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the dresser or the candlestick? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|Have you been sick? str_name_1|Albard str_name_2|Euscarl str_name_3|Sigmar str_name_4|Talesqe str_name_5|Ritmand str_name_6|Aels str_name_7|Raurqe str_name_8|Bragamus str_name_9|Taarl str_name_10|Ramin str_name_11|Shulk str_name_12|Putar str_name_13|Tamus str_name_14|Reichad str_name_15|Walcheas str_name_16|Rulkh str_name_17|Marlund str_name_18|Auguryn str_name_19|Daynad str_name_20|Joayah str_name_21|Ramar str_name_22|Caldaran str_name_23|Brabas str_name_24|Kundrin str_name_25|Pechnak str_surname_1|{s50} of Uxhal str_surname_2|{s50} of Wercheg str_surname_3|{s50} of Reyvadin str_surname_4|{s50} of Suno str_surname_5|{s50} of Jelkala str_surname_6|{s50} of Veluca str_surname_7|{s50} of Halmar str_surname_8|{s50} of Curaw str_surname_9|{s50} of Sargoth str_surname_10|{s50} of Tihr str_surname_11|{s50} of Zendar str_surname_12|{s50} of Rivacheg str_surname_13|{s50} of Wercheg str_surname_14|{s50} of Ehlerdag str_surname_15|{s50} of Yaragar str_surname_16|{s50} of Burglen str_surname_17|{s50} of Shapeshte str_surname_18|{s50} of Hanun str_surname_19|{s50} of Saren str_surname_20|{s50} of Tosdhar str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Pauper str_surname_26|{s50} the Scarred str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} the Valorous str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Minstrel str_surname_40|{s50} the Bold str_surname_41|{s50} Hot-Head str_surnames_end|surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Calradia. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you? str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf. str_npc5_intro|Greetings, traveller. Would you join me for a drink? str_npc6_intro|I am lost... Lost... str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, good {man/woman}, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, {Brother/Sister}! Here's to the doom and downfall of all high-born lords and ladies! str_npc11_intro|Hello there, {laddie/lassie}. Have a drink on me. str_npc12_intro|Greetings, fellow traveller. Perhaps you can help me. str_npc13_intro|Greetings, traveller. I am Nizar. No doubt you will have heard of me. str_npc14_intro|Yes? What is it you wish? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. I couldn't help noticing that you came into town at the head of a company of soldiers. Are you by any chance looking for new hands? str_npc1_intro_response_1|Perhaps. What's the urgency? str_npc2_intro_response_1|Your last five denars? What happened to you? str_npc3_intro_response_1|Hello. What's a clearly well-brought up young lady like you doing in a place like this? str_npc4_intro_response_1|Hmm... I have never heard of the House of Rolf. str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Why so gloomy, friend? str_npc7_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc8_intro_response_1|Merely to pass the time of day, ma'am, if you're not otherwise engaged. str_npc9_intro_response_1|You must have me confused with the tavernkeep, sir. str_npc10_intro_response_1|Why do you say that, sir? str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|How is that? str_npc13_intro_response_1|Um... I don't think so. str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of your, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc1_intro_response_2|Step back, sir, and keep your hand away from my purse. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, girl. I have work to do. str_npc4_intro_response_2|Eh? No thanks, we don't want any. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|No doubt. Well, good luck getting found. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|That's rebel talk, and I'll hear none of it. Good day to you. str_npc11_intro_response_2|I think not, madame. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|No, and I can't say that I much want to make your acquaintance. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business, sir. str_npc16_intro_response_2|Mind your own business, lass. str_npc1_backstory_a|Well, {sir/madame}, it's a long story... str_npc2_backstory_a|It's a tragic tale, sir. str_npc3_backstory_a|A good question, and I shall tell you! str_npc4_backstory_a|Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains. str_npc5_backstory_a|I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home. str_npc6_backstory_a|I have commited the greatest of sins, {sir/madame}, and it is to my shame that I must appoint you my confessor, if you should like to hear it. str_npc7_backstory_a|My luck? You could say that. str_npc8_backstory_a|Ah. Well, if you must know, I shall tell you. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. str_npc10_backstory_a|It's a long story, but if you get yourself a drink, I'll be glad to tell it. str_npc11_backstory_a|Why, I managed to sell my wagon and pots, {lad/lass}. For once I've got money to spend and I intend to make the best of it. str_npc12_backstory_a|I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief. str_npc13_backstory_a|You have not? Then perhaps you will have heard of my steed, who cuts across the Calradian plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of the land? str_npc14_backstory_a|Very well. I do not mind. My name is Lazalet. str_npc15_backstory_a|I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, {sir/madame}, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc1_backstory_b|I had a bit of a misunderstanding {s19}in {s20} about a horse that I found tied up outside the inn. It was the spitting image of a beast that threw me a few days back and ran off. Naturally I untied it for a closer look. As it turns out, the horse belonged to a merchant, a pinch-faced old goat who wouldn't accept that it all was a simple misunderstanding, and went off to get the guard. str_npc2_backstory_b|A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had. str_npc3_backstory_b|My father, a well-known merchant {s19}in {s20}, decided that I should be married to one of his business partners, a man well past the age of 30. I have been an obedient daughter all of my life, but it was a ridiculous and horrid proposition. So I ran away! str_npc4_backstory_b|Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree. str_npc5_backstory_b|For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour. str_npc6_backstory_b|I was a captain of horse in the service of the lord {s19}in {s20}, and my brother served with me. But we were both in love with the same woman, a courtesan -- a temptress, who played upon our jealousies! My brother and I quarreled. I had drunk too much. He slapped me with his glove, and I spit him upon my sword... My own brother! My sword-arm was stained with the blood of my kin! str_npc7_backstory_b|It was my bad luck to be born to a weak father who married me off to a drunken layabout, who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc8_backstory_b|I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again. str_npc9_backstory_b|I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. str_npc10_backstory_b|A sergeant I was, in the garrison {s19} at {s20}. Twenty years I stood guard for the city, taking many a hard knock in many a tough fight, until they appointed a snot-nosed, downy-lipped princeling, barely out of his mother's cradle, as commander of the garrison. He came upon me standing watch atop the tower, with my crossbow unstrung -- on account of the rain, you see... Can't have the cord loosen... But Little Prince Snot-Nose tells me that an unstrung bow is dereliction of duty. Says he'll have me horsewhipped. And something in me snapped. So I walked off my post. str_npc11_backstory_b|For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end. str_npc12_backstory_b|I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind. str_npc13_backstory_b|I am a warrior by profession. But perhaps you may also have heard of my prowess as a poet, who can move the iciest of maidens to swoon. Or of my prowess in the art of the bedchamber, in which I must confess a modest degree of skill. I confess a modest affection for Calradia, and for the past several years have visited its towns, castles, and villages, making the most of my talents. str_npc14_backstory_b|I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lords here in {s20} has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|The castellan {s19}in {s20} wanted a new tower added to the wall. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honouring his predecessor's debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Malayurg castle as a bonded servant, working alongside my mother in the kitchens. I would amuse myself by hunting mice through the pantries and sculleries. I was so good at it that I put the castle cats out of a job, and eventually the lord realized that I might also be employed to track down bigger game, on certain errands of a type perhaps better left unsaid. Needless to say, I found a number of opportunities to avail myself of trinkets that had formerly belonged to my lord's enemies. So I was able to buy myself out of bondage, and find hire as a free agent. My last job was {s19}in {s20}. str_npc1_backstory_c|But if I was with a larger group who could vouch for me, they might let it pass. I'd be very grateful to you. str_npc2_backstory_c|So here I am, no money and no way home. str_npc3_backstory_c|I shall marry whom I want, when I want. Moreover, regardless of what my father might think, I am perfectly capable of taking care of myself. I was thinking that I should perhaps join a band of gypsies, or perhaps a troop of mercenaries! str_npc4_backstory_c|But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful. str_npc5_backstory_c|In the meantime, any opportunities to earn a living with my sword would be most welcome. str_npc6_backstory_c|Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me? str_npc7_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals. str_npc8_backstory_c|When I have enough gold to raise an army I shall go back and take what it is mine. str_npc9_backstory_c|I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road. str_npc10_backstory_c|Now I'm here getting drunk, and the Devil take tomorrow. str_npc11_backstory_c|It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know. str_npc12_backstory_c|The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere. str_npc13_backstory_c|Which reminds me -- somewhere out there in the city is a rather irate husband. I don't suppose you might consider helping me leave town? str_npc14_backstory_c|So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him . str_npc15_backstory_c|More fool me for having taken the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along. str_npc16_backstory_c|Unfortunately, my last employer's wife had a lovely amulet, of a kind I simply could not resist. She doesn't know it's missing, yet, but she might soon. So tell me, are you looking for helpers? str_npc1_backstory_later|I've been here and about, you know, doing my best to keep out of trouble. I'm desperately in need of work, however. str_npc2_backstory_later|I sold my boots and have managed to make a few denars peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I hired myself on as a cook for some passing caravans, and that at least keeps me fed. But it is rough company on the road, and I grow weary of fighting off guards and others who would try to take liberties. I was thinking that if I could find work as a warrior, men would know to leave me alone. str_npc4_backstory_later|I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work. str_npc5_backstory_later|I've been wandering through this war-torn land, looking for a leader who is worth following. str_npc6_backstory_later|I have been wandering Calradia, but have yet to find redemption. str_npc7_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc8_backstory_later|I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. str_npc9_backstory_later|I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman. str_npc10_backstory_later|I don't know if I told you or not, but I deserted my unit after I struck a young noble who had ordered me to be horsewhipped without cause. Since then I've been laying low. Thankfully I had the wit to pilfer my captain's purse before heading out, but the money is running low. str_npc11_backstory_later|I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. str_npc12_backstory_later|I am have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. str_npc13_backstory_later|I have been wandering through the cities of Calradia, leaving a string of love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and had been thinking of turning myself to more martial pastimes. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I do the odd job from time to time. But there's naught like steady employment, and a regular run of corpses to loot. str_npc1_backstory_response_1|Perhaps. But how do I know that there won't be a 'misunderstanding' about one of my horses? str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens I run a company of mercenaries. str_npc4_backstory_response_1|I run such a company, and might be able to hire an extra hand. str_npc5_backstory_response_1|That's the spirit! I might be able to offer you something. str_npc6_backstory_response_1|Hmm. You might consider joining us. Right wrongs, fight oppressors, redeem yourself, that kind of thing. str_npc7_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc8_backstory_response_1|I can offer you opportunities to make money through good honest fighting and pillaging. str_npc9_backstory_response_1|Perhaps you would like to join my company for a while. str_npc10_backstory_response_1|If you're looking for work, I can use experienced fighters. str_npc11_backstory_response_1|What will you do now? str_npc12_backstory_response_1|Well, you could travel with us, but you'd have to be able to fight in our battle line. str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|I might be. What can you do? str_npc1_backstory_response_2|I'll do no such thing. I have better things to do then to help thieves avoid justice. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|Go back to your family, lass. Fathers must always be obeyed. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people. str_npc6_backstory_response_2|Away with you, accursed fraticide! str_npc7_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc8_backstory_response_2|Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. str_npc9_backstory_response_2|Some of my best friends are riff-raff. Good day to you, sir. str_npc10_backstory_response_2|No doubt you'll wake up with your head in a noose, and you'll deserve it. Good day. str_npc11_backstory_response_2|Very interesting, madame, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|No, sorry. Nothing I can do for you. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry, lass. You sound like you might be trouble. str_npc1_signup|{Sir/Madame} -- I'm offended that you would even think such a thing. I'd be most indebted to you, and you'll see that I show my gratitude. str_npc2_signup|Well, I will confess that I am not a warrior by trade. str_npc3_signup|Do you? Well, I am in no position to be picky! I would be pleased to join you. str_npc4_signup|Good! I look forward to vanquishing your enemies. str_npc5_signup|Why, that is a most generous offer. str_npc6_signup|Yes! You must have been sent by divine providence! Lead me -- lead me away from darkness! str_npc7_signup|I might be. I could certainly use the money. str_npc8_signup|Can you? I shall accept your offer. str_npc9_signup|I would very much like that, sir str_npc10_signup|Are you, now? Well, that's a sight better than swinging from a gibbet for desertion. str_npc11_signup|Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. str_npc12_signup|As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. str_npc13_signup|Indeed? You would do well to enlist me. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Geroia, eventually, but I'd welcome the opportunity to get a few denars in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|Well, {sir/madame}, let me tell you. I may not know how to read and write, but I know the quickest way to a man's heart is between his fourth and fifth rib, if you understand me. str_npc1_signup_2|I've ridden over a fair amount of rough country in my time, more often than not in a hurry. I'm a good tracker and I've got a good eye for terrain. So what do you say? str_npc2_signup_2|I'm a fast learner. I can ride, and know a fair bit about trade, prices and such. str_npc3_signup_2|I think you would find I would be a most valuable addition to your ranks. I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants. str_npc4_signup_2|Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers. str_npc5_signup_2|I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being. str_npc6_signup_2|I am well practiced in the arts of war -- but I beg you, sir, I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought. str_npc7_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc8_signup_2|I shall be pleased to fight in your shield wall. But I warn you -- if you ask me to gather the firewood, or cook a meal, you will not like the consequences. str_npc9_signup_2|I am a gentleman, and prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem? str_npc10_signup_2|You won't regret taking me on, {Brother/Sister}. I'm a dead eye with a crossbow -- a beautiful weapon, it can right punch through a nobleman's armour and spill his blue blood upon the ground. And I've trained more raw recruits than you've had hot dinners, begging your pardon. I don't toadie to the high-born. str_npc11_signup_2|I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, {laddie/lassie}, don't you command a war party of your own, now? str_npc12_signup_2|I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. str_npc13_signup_2|Sword, lance, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform such feats as will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come. str_npc14_signup_2|I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I can throw knives, in addition to stabbing with them, and I'm slippery as quicksilver. You'll find me useful in a fight, I'll warrant. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Um, that's a start. We can teach you the rest. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, 'Baron.' str_npc5_signup_response_1|Certainly. Here, have some salt. str_npc6_signup_response_1|Happy to be of service! Get your things together, and we shall be on our way. str_npc7_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc8_signup_response_1|No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. str_npc9_signup_response_1|Well, it shouldn't be. I'll have a talk with them. str_npc10_signup_response_1|Good man. We'll treat you with the respect you deserve. str_npc11_signup_response_1|It sounds like you'll be useful. You are hired. str_npc12_signup_response_1|Then welcome to our company, doctor str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you can do the job. I will hire you. str_npc1_signup_response_2|I'd prefer not to take the risk. Good day, sir. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|Actually, we were looking for a slightly different skill-set.
https://w.atwiki.jp/chapati4it/pages/79.html
Swingアプリを実行するの続き サンプルダウンロード swingJar.zip サンプルソースと、作成したjarファイルとjarファイル作成用のantのxmlファイル、exeファイルとexeファイル作成用のbatファイルが入ってます。 2.exeファイルを作ろう Jarファイルをダブルクリックして実行出来るのですが、「送る」や「プログラムから開く」「関連付け実行」するにはまだ不便です。 Windows7ならbatファイルから「プログラムから開く」「関連付け実行」できますが、WindowsXPはできなかった気がします。 2.1 exewrapをダウンロードする http //code.google.com/p/exewrap/ からexewrapをダウンロードして、好きなところに解凍しましょう。 ※今回は面倒だったので、プロジェクトのディレクトリにexewrap.exeだけ解凍しました。 以下のようなコマンドで、「swingJar.jar」から「swingJar.exe」を作成します。 exewrap -g swingJar.jar -a "-Xmx512" 2.2 何度もコマンドを打つのは面倒なので「exe.bat」を作成しました。 「exe.bat」を実行すると「swingJar.exe」ができます。 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (swingアプリを実行しよう6.png) 2.3「exewrap」で作成したexeファイルをダブルクリックするとswingアプリが立ち上がります。 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (swingアプリを実行しよう7.png)
https://w.atwiki.jp/nihongodocuments/pages/20.html
Home » Admin and Setup » Installing the database Installing the Database This document attempts to provide information for both experienced and novice users alike. If the command line is your preference, we have command line examples for you to follow. There are also simple GUI approaches, as described in the pgAdmin section. And if all you want is a quick install for demo purposes, then check out our automated installers information. For additional information, you might also read Perry Clark s blog post "Installing PostBooks... the long way." Quick Overview This quick overview assumes you are not using one of the automated installers. Download and extract the xTuple ERP client application to a local directory Download and install PostgreSQL Initialize PostgreSQL for xTuple (This simply means adding the super user admin and the group xtrole .) Create a database using UTF-8 encoding Download and restore an xTuple database on your new database Automated Installers Automated installers are currently available for PostBooks on Windows and Mac. You can download the installers from the PostBooks project pages on SourceForge. The installers are perfect for users interested in demo-ing the product. When you run the installer, everything is handled for you Installs (and starts) PostrgreSQL Loads a demo PostBooks database Installs the PostBooks client Enterprise users should not rely on the installer for their production systems. Instead, install production databases manually as described in this document. The reason for this is that the installers make certain assumptions which may not be recommended for production environments. PostgreSQL Considerations Before you can start using xTuple ERP, you must first have PostgreSQL 8.1.x or later installed and properly configured. Also make sure to check the SupportedPostgresVersions page for the latest details on which PostgreSQL version will work best with your xTuple ERP version. For information related to easy database administration using the open source tool pgAdmin, please see the pgAdmin section below. And for additional information related to installing PostgreSQL, please visit www.postgresql.org where you will find in-depth documentation and other resources related to PostgreSQL. xTuple ERP uses encryption for credit card processing--and because of this, the PostgreSQL "pgcrypto" module is required to support encryption in xTuple ERP. You should be sure to include the pgcrypto module when installing PostgreSQL. If you do not, you will encounter errors. Detailed Instructions The following paragraphs detail the steps (long version) required to both initialize your PostgreSQL instance to support the xTuple Database and load the database schema. To skip these details, see the (short version) Command Line Examples section below. Or skip to the pgAdmin section below to learn about initializing and loading your database using pgAdmin, a free GUI database administration tool. Once you have the PostgreSQL server running, the next step is to establish the user admin and the group xtrole on your PostgreSQL instance. This is done by executing the init.sql script, which is available in the downloads area. The complete text of the init.sql file is as follows -- ** PLEASE NOTE, THE GROUP ROLE IS NOW xtrole , not openmfg -- This script creates the group xtrole and the user admin -- -- -- Create the xtrole group CREATE GROUP xtrole; -- -- Create the admin user with createdb and createuser -- permissions. Place the user in the xtrole group and -- set the password to the default of admin. -- CREATE USER admin WITH PASSWORD admin CREATEDB CREATEUSER IN GROUP xtrole; -- End of init.sql If you are initializing the database server instance from the command line, the init.sql script must be loaded by the postgres superuser. This is not required if you are using pgAdmin to initialize the database server. Please also note that since the default password the admin user is "admin," you ll want to change it immediately. You may create a different admin user with a different name if you choose to. However, do this with caution as all documentation examples refer to the default admin user. When you have finished executing the init.sql script, you should next create a new PostgreSQL database to contain the xTuple Database schema. Use UTF-8 encoding when creating the database. You can name the database anything you want. Shorter names that are easy to remember are preferred. Once the database has been created, you are ready to load the xTuple schema into it. There are several starter schema to choose from, including the following empty.backup - This is an empty database with no data, but all the tables and structures created. quickstart.backup - This database contains a basic Chart of Accounts and also the Account Assignments required to run the full range of transactions. demo.backup - This database (if available) contains a suite of sample data built on top of the quickstart database Like the init.sql script, the database schema can be loaded on the command line. Alternately, you may use GUI tools like pgAdmin III to execute the script and load the schema. For information on loading the databases using pgAdmin, please see the pgAdmin section below. The .backup format of the xTuple Database schemas is a compressed format used by the pg_restore binary. This format may be loaded seamlessly using pgAdmin. To load a .backup file using pgAdmin, connect to the database you created. Right-click on the database object and select the option Restore . On the resulting screen, use the ellipses to navigate to the location of the .backup file on your local machine. With the .backup file selected, simply click OK. To learn more about the psql utility or the pgAdmin application, please consult the PostgreSQL documentation. Command Line Examples The following examples demonstrate the steps needed to initialize, create, and load an xTuple Database. You may give the database you create any name which does not conflict with the rules for naming PostgreSQL databases. However, we recommend that you choose a simple name with all lowercase characters. For example, we have used a database named production in the following example. With a clean PostgreSQL instance installed, you can use the following commands to get started psql -U postgres -f init.sql template1 createdb -U admin production pg_restore -U admin -d production quickstart.backup -v The first command line example uses the psql utility to load the init.sql script. This script creates the user admin and the group xtrole . The first option ( -U postgres ) tells the system to connect as the postgres user. This user is typically the default PostgreSQL superuser. The next option ( -f init.sql ) tells psql to read the init.sql script and execute the commands. The last option ( template1 ) tells psql which database to connect to. You are not required to run the init.sql script against the template1 database. You may also run it against another database you create. Also In newer versions of PostgreSQL, the postgres database is the new default template. By default, the init.sql script will create the admin user with the password of "admin". You should be sure to change the password once you have your xTuple system installed and running. The second command line example uses createdb to create a new database. Notice that this command uses the same first two options as used in the psql command to specify the user to connect as. Note that now we are using the option -U admin to indicate we want to connect as the admin user created previously. The last option is the name of the new database we want to create (e.g., production ). The third command line example loads the schema for the xTuple quickstart Database. The .backup file format is a compressed format and is used by the pg_restore binary. The -d switch enables you to specify the database into which the restore will be performed (i.e., the production database in this example.) Next, we specify the name of the .backup file with the path to its location if necessary. Finally, we specify -v for verbose output. It is important to keep in mind that if you configured PostgreSQL to listen on a port other than the default port of 5432, you will need to specify this with -p XXXX where XXXX is the port number. If you want a .sql file instead of a .backup, you can easily do this using pg_restore, as follows pg_restore -f quickstart.sql quickstart.backup This example says use pg_restore to create a file called quickstart.sql from the file called quickstart.backup . This completes the command line examples section. Using pgAdmin To Get Started pgAdmin is a free, cross-platform GUI tool for administering PostgreSQL databases. In this section we assume you have PostgreSQL already installed on your system. The following screenshots and narrative describe how to get xTuple ERP running on your PostgreSQL server. We will describe how to accomplish two main objectives Configuring PostgreSQL for xTuple Loading the xTuple database(s) Configuring for xTuple Since you already have PostgreSQL installed, the first thing to do is initialize the server so xTuple databases will run successfully on it. While that last sentence may sound complicated, the reality is you only have to do the following things Link pgAdmin to your PostgreSQL server Create a group called "xtrole" Create a user "admin" Put the user "admin" in the group "xtrole" This section assumes you installed PostgreSQL on your local drive (a.k.a. "localhost" or "127.0.0.1"). Okay, so the first thing to do is to create a link between your pgAdmin application and your PostgreSQL database. If that link already exists, then you can skip this step. But if not, simply select the "File" menu option and then select the "Add Server" option. Add New Server When you are presented with the new server screen, enter the information as it s shown in the next screenshot. You have flexibility in some of the options you choose. However, the following must be used Host = localhost or 127.0.0.1 Port = 5432 Username = postgres Password = Password used for postgres user when you installed PostgreSQL Server Definition Once you have the connection between pgAdmin and PostgreSQL completed, the next step is to configure PostgreSQL so xTuple databases will run successfully on it. The first thing to do then is to create the "xtrole" group. By right-clicking on the Group Roles section, you can select the "New Group Role" option. Group Roles When creating the new group role for "xtrole", you only need to enter a minimal amount of information. Enter the same information as it s shown in the next screenshot. The Role name should be lower case. And the only Role Privilege you need is "Inherits rights from parent roles". That s it. No password required. And you don t have to add any information under the other tabs that are shown. Group Role for xtrole Now that you have the "xtrole" group role define, the next step is to create the "admin" user and place the user in the group "xtrole". The next screenshot shows how you can access the screen for creating a new login role. Login Roles The screen for creating a login role for "admin" looks similar to the screen we saw before for creating the "xtrole" group. However, this time we will need to add more information--and select more options. You have some flexibility over some of the options you choose, but the following should be the same as shown in the screenshot Role name = admin Role Privileges = Select all If you don t need the account to expire at a certain point, then just leave the expiration date blank. That will keep the account open indefinitely. Login Role for admin User Once the "admin" user s properties have been defined, select the Role membership tab. It s on this screen you make the user "admin" a member of the group "xtrole". The following screenshot shows the end result of this action. By using the double arrows " " you can move "admin" from not being a member in "openmfg" to being a member in "openmfg". Admin in Group xtrole And that s all you need to initialize PostgreSQL for xTuple. You can now load xTuple ERP databases onto the server and connect to them using your xTuple ERP client application. Creating New Database The last getting started step is to create a database and load (i.e., restore) an xTuple ERP backup file into it. The next screenshot shows how right-clicking on the "Databases" element enables you to access the "New Database" option. List of Databases You can name your database anything you want to. In our example we will be calling our new database "dbTest". When you are creating a new database with pgAdmin, be sure to use the following values, as shown in the screenshot Owner = admin Encoding = UTF8 Template = template1 You can leave everything else with the default values pgAdmin gives you. And there s no need to enter additional information under any of the other tabs. Create New Database The database we just created now appears in the list of databases, as you can see in the next screenshot. Our final step is now to load an xTuple database backup file into the database we created. For the purposes of this example, we will assume you have already downloaded the database backup file from either the PostBooks site on SourceForge--or from the xTuple website (Standard and Manufacturing Editions only). Restoring from Backup File As the next screenshot shows, we can reach the "Restore" option by right-clicking on the new database we just created. The "Restore" option is the one we need to load the xTuple .backup file. Restore Backup File The Restore screen looks just like the next screenshot. All you have to do here is Browse your computer for the xTuple .backup file you downloaded Select it the .backup file so the path to it appears in the "Filename" field You should leave the other options not-selected--except for the last one, which will give you more verbose messaging during the load process (this can be helpful). And then simply select the OK button to begin the restore process. Begin Restore BeginRestore.png Don t worry if the restore takes several minutes to complete. This is normal. At the end of the process you will see log messages which look like those shown in the following screenshot. Depending on the circumstances of your PostgreSQL installation (e.g., whether previous databases have been installed there, etc.), the messages pgAdmin reports may vary. The ideal scenario on a fresh PostgreSQL install is for 0 errors to be reported and an exit code = 0. However, as the next screenshot shows, pgAdmin may report a number of errors and a non-zero exit code. If this is the result you get, don t be alarmed. Simply review the list of errors by using the scroll bar in the "Restore Database" screen. Scroll to the top and review the list of errors which were reported. Most if not all of the errors you get can safely be ignored. Here are some examples of error messages which can safely be ignored. The first error reports that the PostgreSQL procedural language plpgsql is already installed--and so it does not need to be restored pg_restore creating PROCEDURAL LANGUAGE plpgsql pg_restore [archiver (db)] Error while PROCESSING TOC pg_restore [archiver (db)] Error from TOC entry 2121; 2612 48797691 PROCEDURAL LANGUAGE plpgsql pg_restore [archiver (db)] could not execute query ERROR language "plpgsql" already exists Command was CREATE PROCEDURAL LANGUAGE plpgsql; Likewise, you may see other messages such as the following two, which both indicate functionality already exists and does not need to be restored from the .backup file Example 1 pg_restore [archiver (db)] Error from TOC entry 18; 1255 7469922 FUNCTION armor(bytea) admin pg_restore [archiver (db)] could not execute query ERROR function "armor" already exists with same argument types Command was CREATE FUNCTION armor(bytea) RETURNS text AS $libdir/pgcrypto , pg_armor LANGUAGE c IMMUTABLE STRICT; Example 2 pg_restore [archiver (db)] Error from TOC entry 20; 1255 7470043 FUNCTION crypt(text, text) admin pg_restore [archiver (db)] could not execute query ERROR function "crypt" already exists with same argument types Command was CREATE FUNCTION crypt(text, text) RETURNS text AS $libdir/pgcrypto , pg_crypt LANGUAGE c IMMUTABLE STRICT; In short, you should review any error messages you get when restoring an xTuple database backup file. However, in many cases the errors that are being reported can safely be ignored. Use your common sense when reviewing error messages. If you come across an error message which concerns you, search the xTuple forums to see if others have been concerned about the same thing. Quite often others in the community will have seen the same errors you are concerned about. Once the restore is completed, select the OK button. Restore Complete To see that the restore operation loaded the xTuple database successfully, simply refresh your pgAdmin view. Then expand the new database element to see the xTuple schema (i.e., tables, functions, etc.) listed under the Schema element. The following screenshot shows the "api" and "public" schema found in every xTuple database. Database Schema Loaded Successfully So that s all you have to do. Now simply locate your xTuple client application and open it up. Then use the following login options Server = localhost or 127.0.0.1 Database = dbTest (or whatever you named yours) Port = 5432 Username = admin Password = admin You can use the same steps described above to add more databases to your PostgreSQL server. However, if you are running a production database, we recommend that you run only the production database on the server--and don t load other databases onto the same PostgreSQL instance.
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ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control block dir. ui_automatic_recommended|Automatic (recommended) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control attack dir. ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle size ui_show_attack_direction|Show attack direction ui_show_targeting_reticule|Show targeting reticle ui_show_names_of_friendly_troops|Show names of friendly troops ui_report_damage|Report damage ui_report_shot_difficulty|Report shot difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_factions_report|Factions Report ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Change skin ui_change_hair|Change hair ui_change_hair_color|Change hair color ui_change_beard|Change beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Restore ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Edit Face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every points adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength ironflesh, power-strike, power-throw, power-draw. ui_explanation_agility|Agility Each point gives five weapon points and increases weapon speed by 0.5%. The following skills can not be developed beyond 1/3 of Agility shield, athletics, weapon-master, riding, horse archery. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Pesuasion. ui_explanation_charisma|Charisma Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma Leadership, Prisoner Management, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_order_hold_position|(1) Hold this position ui_order_follow|(2) Follow me ui_order_charge|(3) Charge ui_order_mount|(4) Mount horses ui_order_dismount|(5) Dismount ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_infantry_control|Infantry! ui_archers_control|Archers! ui_cavalry_control|Cavalry! ui_companions_control|Companions! ui_everyone_control|Everyone! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Quests ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade is limited to Level 8 in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade is limited to 30 game days in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_armor_skill_not_enough|Your armor skill is not high enough to equip that. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value|Upgrade to %s ui_notification_no_slot_for_upgrade|No slot for promoting to %s! ui_notification_level_too_low_for_upgrade|Can't upgrade Your level is too low! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more bolts... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_3rd_of_may|3rd of May ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Restore a Saved Game ui_exit_to_windows|Exit to Windows ui_credits|Credits ui_version_value|Version %d.%d%d%d ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_defend|Defend ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_you_arrive_at_a_town|You arrive at a town. ui_the_place_is_being_sieged_by| The place is being sieged by ui_you_are_approached_by|You are approached by ui_you_approach|You approach ui_you_come_across_a_battle_between|You come across a battle between ui_and_two_spaces| and ui_you_are_wounded| You are wounded. ui_your_retreat_line_has_been_cut_by_the_enemy| Your retreat line has been cut by the enemy. ui_mission_was_a_success|Mission was a success. ui_mission_was_a_failure|Mission was a failure. ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Hint ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_hold|Order Hold ui_order_follow|Order Follow ui_order_charge|Order Charge ui_order_mount|Order Mount ui_order_dismount|Order Dismount ui_order_advance|Order Advance ui_order_fall_back|Order Fall Back ui_order_stand_closer|Order Stand Closer ui_order_spread_out|Order Spread Out ui_order_blunt_weapons_toggle|Order Use Blunt Weapons (Toggle) ui_order_hold_fire_toggle|Order Use Hold Fire/Fire at Will (Toggle) ui_hold_this_position_e_|%s, Hold this position! ui_follow_me_e_|%s, Follow me! ui_charge_e_|%s, Charge!!! ui_mount_horses_e_|%s, Mount horses! ui_dismount_e_|%s, Dismount! ui_advance_e_|%s, Advance Ten Paces! ui_fall_back_e_|%s, Fall Back Ten Paces! ui_stand_closer_e_|%s, Stand Closer! ui_spread_out_e_|%s, Spread Out! ui_use_blunt_weapons_e_|%s, Use Only Blunt Weapons! ui_use_any_weapon_e_|%s, Use Weapons at Will! ui_hold_fire_e_|%s, Hold Your Fire! ui_fire_at_will_e_|%s, Fire at Will! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, Hear me! ui_everyone|Everyone ui_str_hear_me|%s, Hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Quick Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game.
https://w.atwiki.jp/nantekool/pages/17.html
結論 VoDaViMeひらめき1人ずつ+担当ポジションのひらめき1人 現状強いアビリティを取るにはすべてのひらめきが必要になる グレフェス用であればSSRひらめきも必要になるので基本的に全部SSRにする 主なアビリティ 神器(本戦攻略、グレフェス共通) スロースターター スタートダッシュ アピールUP(思い出高) アピールUP(思い出低) 強いフェスユニットを作りたい場合狙う 各担当適正◎ オールラウンダー◎ 編成予定アイドルとの絆 ユニットや立ち回りによっては有効に働くもの 注目の的/ひかえめ 人気者/物静か メンタル回復量+- 解説 神器 全部取れば28~44%のアピール値上昇が保証される 本戦勝ちたいだけならここまで取ったら残りのひらめきはPRに使いまくろう 適正◎、オールラウンダー◎ 担当ポジションに配置した場合感謝祭産の特化1180とGRAD産の1000+適正◎+オルラン◎がほぼ同じ数値になる もちろん素のステータスが上がれば上がるほど恩恵が大きくなる Leader適正はパッシブ発動率がアップする担当効果にも乗る Le適正◎とオルラン◎でパッシブ発動率が90%アップとなる 40%→76% 30%→57% 20%→38% ユニット自体が1極編成の場合非特化担当に置くアイドルは適正を取らなくても良い 編成予定アイドルとの絆 絆1人につき5%のアピール値アップ できれば編成予定アイドルを全員サポートに入れて全員分取りたい 全員分取れば20%ものアピール値上昇を無条件で得られる ただし絆のためだけにステータス上限や強い金バフ等を蹴ってまで無理にメンバーを入れる必要があるかはよく考えるべき でも正直2個は取っておきたい ユニット全員の絆の合計が12個以上ほしい 注目の的 ひかえめは注目度3%ダウンなのに注目の的は取得条件も緩い上に注目度10%アップする パッシブやバフ起動のための被弾を集めたり法クラの注目度依存アピールに使ったり用途多数 物静か 5人全員つければ常時興味15%ダウン これでも意外と審査員の場持ちが良くなる マッチング相手に物静か編成が複数人いると露骨に進行が遅くなる これ単体で4T環境を5Tにする程のパワーは無いが、普段ボム撃つ頃に審査員の体力がミリしか残ってない事が多い場合は余裕が生まれたりする 他のアビリティもそうだが効果量が小さいアビリティはユニット全員に付けることでしっかり機能する数値になる